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	<title>Timothy Greig &#62; Transmedia Designer, Information Architect, Librarian &#187; user experience</title>
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	<link>http://timothygreig.com</link>
	<description>Timothy is a information management professional and transmedia designer, currently based in Wellington, New Zealand.</description>
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		<title>MoMA gallery experience; I see</title>
		<link>http://timothygreig.com/moma-gallery-experience-i-see/</link>
		<comments>http://timothygreig.com/moma-gallery-experience-i-see/#comments</comments>
		<pubDate>Wed, 13 May 2009 02:45:37 +0000</pubDate>
		<dc:creator>Timothy Greig</dc:creator>
				<category><![CDATA[by the way]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://timothygreig.com/?p=205</guid>
		<description><![CDATA[How wonderful would it be if we could design a museum, library, gallery, experience as personalized as this? Going to exhibitions recently I&#8217;ve been quite interested to watch people standing around with &#8216;gallery tour&#8217; devices pinned to their ears. There are a number of different ways to &#8216;appreciate&#8217; objects in the modern gallery or museum [...]]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="360" data="http://www.moma.org/flash/media_player.swf?assetURL=http%3A%2F%2Fwww.moma.org%2Fvideo_file%2Fvideo_file%2F281%2FRossine_Credits_h264_640x480.flv&amp;imageURL=http%3A%2F%2Fwww.moma.org%2Fimages%2Fdynamic_content%2Fexhibition_page%2F29138.jpg&amp;linkURL=http://www.moma.org/explore/multimedia/videos/37/272&amp;enableAutoplay=false" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="wMode" value="opaque" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.moma.org/flash/media_player.swf?assetURL=http%3A%2F%2Fwww.moma.org%2Fvideo_file%2Fvideo_file%2F281%2FRossine_Credits_h264_640x480.flv&amp;imageURL=http%3A%2F%2Fwww.moma.org%2Fimages%2Fdynamic_content%2Fexhibition_page%2F29138.jpg&amp;linkURL=http://www.moma.org/explore/multimedia/videos/37/272&amp;enableAutoplay=false" /><param name="wmode" value="opaque" /><param name="allowfullscreen" value="true" /></object></p>
<p>How wonderful would it be if we could design a museum, library, gallery, experience as personalized <a title="http://www.moma.org/explore/multimedia/videos/37/272" href="http://www.moma.org/explore/multimedia/videos/37/272">as this</a>?</p>
<p>Going to exhibitions recently I&#8217;ve been quite interested to watch people standing around with &#8216;gallery tour&#8217; devices pinned to their ears. There are a number of different ways to &#8216;appreciate&#8217; objects in the modern gallery or museum &#8211; now increasingly moving towards the interactive &#8211; and I wonder how this might change your approach to what you&#8217;re experiencing.</p>
<p>I&#8217;ve had a few conversations recently with people who&#8217;ve wondered about the significance of the role that an exhibitor, curator, museum designer might play in the patron&#8217;s approach to the work. To me, bringing together a collection of objects around a topic seems like a powerful act of meaning-making &#8211; I think works of art, or items in a museum, gain value and renewed significance through their surrounding context and arrangement into a collection or exhibition.</p>
<p>I personally believe that audiences of all kinds of texts also actively construct and ground their own meanings based on their own personal experience and context; the path they&#8217;ve walked to get to be in front of the object. As a result, what we do as librarians, curators, archivists, information designers, to contribute to this context can have a big impact.</p>
<p>When I went to see the Te Papa <a title="http://collections.tepapa.govt.nz/exhibitions/monet/" href="http://collections.tepapa.govt.nz/exhibitions/monet/">Monet exhibition</a> a few months ago, I went with a close friend. I found this friend gave me a far more customized and memorable experience than any gallery tour gadget could have given, simply by explaining, pointing out, and discussing the paintings with me.</p>
<p>I think that, while perhaps an audio track (which many people were using) might have given more detail and depth of information, her personal guidance gave me more grounded knowledge, as we were able to relate what we saw to things we had previously discussed &#8211; she knew what I might already be familiar with, and was able to draw connections.</p>
<p>I think it is interesting to consider the various ways that patrons might encounter additional &#8220;background information&#8221; about texts visited in a cultural heritage institution, and how that information might be designed to leave a more personal impact.</p>
<p>(By the way: the work featured in the clip is by a Ukranian Artist, Vladimir Baranoff-Rossiné, and is from the early 20th Century. It is a sculpture called &#8220;<a href="https://www.moma.org/collection/browse_results.php?object_id=80869">Symphony Number 1</a>&#8220;. And thanks, <a title="http://www.thebrockoli.com/" href="http://www.thebrockoli.com/">Brock</a>, for the link to this awesome <a title="http://www.moma.org/explore/multimedia/videos/37/272" href="http://www.moma.org/explore/multimedia/videos/37/272">video</a>.)</p>
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		<title>Memorable user experience</title>
		<link>http://timothygreig.com/memorable-user-experience/</link>
		<comments>http://timothygreig.com/memorable-user-experience/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 07:40:36 +0000</pubDate>
		<dc:creator>Timothy Greig</dc:creator>
				<category><![CDATA[by the way]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[wellington]]></category>

		<guid isPermaLink="false">http://timothygreig.com/archives/199</guid>
		<description><![CDATA[Mmm, Aro Valley. The barista at Aro Cafe now greets me by name every morning when I stop there on my way to work. He knows what I like to drink, and often if I go there with friends for breakfast he&#8217;ll say &#8211; &#8216;Would you like a long black to get started, Timothy?&#8217; &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p><a title="'Memorable user experience' on flickr" href="http://www.flickr.com/photos/timothygreigdotcom/3484886791/"><img src="http://farm4.static.flickr.com/3409/3484886791_21bf1a0777.jpg" alt="" /></a></p>
<p>Mmm, Aro Valley. The barista at <a href="http://www.arocoffee.co.nz/the_cafe.html">Aro Cafe</a> now greets me by name every morning when I stop there on my way to work. He knows what I like to drink, and often if I go there with friends for breakfast he&#8217;ll say &#8211; &#8216;Would you like a long black to get started, Timothy?&#8217; &#8211; as we head for our table.</p>
<p>Even though Aro has raised the price of their long blacks recently, I still frequently stop by there for a coffee. I have to admit that I feel this personal connection has quite a bit to do with my continued patronage!</p>
<p>In fact, I think it is pretty significant that in a city like Wellington, where I have so much choice in terms of coffee, it has been the baristas that have most frequently influenced my repeat visits.</p>
<p>I think there is something to learn from my experience, about the power of personal, one-to-one, human, connection for creating great experiences. I wonder how this experience translates into web services, the online environment, or even patrons&#8217; experience of libraries or museums.</p>
<p><a title="http://www.brooklynmuseum.org/community/" href="http://www.brooklynmuseum.org/community/">Brooklyn Museum</a> made this kind of personal connection with me recently, when I signed up to become one of their &#8217;1stfans&#8217;. Within a few minutes of subscribing, I recieved a tweet from their community manager, welcoming me to the group, and emails and friend requests only a short time after that. Even though I am miles away from New York city (and wonder if I&#8217;ll every actually get to visit the Brooklyn Museum in my life) I feel much more a part of this community, fond of this place, and connected to its staff, than I do (for example) my local public library!</p>
<p>Is this feeling just some illusion? Has my favourite Aro Street barista just used a little bit of manipulative psychology to turn me into a repeat customer?</p>
<p>I&#8217;m not sure, but it does make me think more about my current role as Senior Tutor. I definitely could be doing a better job at making a personal connection with my students, particularly those who are further away- who I don&#8217;t see in class each week. If I think about it, my role is at least in part, to be a &#8216;community manager&#8217; of sorts. I wonder what I can do to make their experience of the programme more personal. How can I learn more about them and anticipate their needs?</p>
<p>Any ideas? I suspect it is something more subtle than just &#8216;get them to follow you on twitter&#8217;. I think one thing I could do right away is try to reply individually and quickly to emails from students, instead of &#8216;saving up&#8217; my replies and sending out group messages. But how do I balance the additional time cost this might bring.</p>
<p>Have you any suggestions? Perhaps you have particularly good or memorable experiences that spring to mind that I could learn from.</p>
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		<title>Prototyping with Paper, #1</title>
		<link>http://timothygreig.com/prototyping-with-paper-1/</link>
		<comments>http://timothygreig.com/prototyping-with-paper-1/#comments</comments>
		<pubDate>Sun, 06 Jul 2008 10:38:23 +0000</pubDate>
		<dc:creator>Timothy Greig</dc:creator>
				<category><![CDATA[by the way]]></category>
		<category><![CDATA[paper prototyping]]></category>
		<category><![CDATA[part one]]></category>
		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://timothygreig.com/?p=135</guid>
		<description><![CDATA[I&#8217;ve been reading Carolyn Snyder&#8217;s &#8220;Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces&#8220;. It is a very thorough newcomer&#8217;s introduction to this simple yet effective user research technique. Over the last year or so I&#8217;ve become quite interested in prototyping techniques in general &#8211; from flash and PowerPoint to even [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Now Reading, Paper Prototyping / Carolyn Snyder by Timothy Greig, on Flickr" href="http://www.flickr.com/photos/timothygreigdotcom/2641949946/"><img src="http://farm4.static.flickr.com/3128/2641949946_ea19c9c1ba.jpg" alt="Now Reading, Paper Prototyping / Carolyn Snyder" width="500" height="375" /></a></p>
<p>I&#8217;ve been reading Carolyn Snyder&#8217;s &#8220;<a title="http://www.worldcat.org/oclc/52171045" href="http://www.worldcat.org/oclc/52171045">Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces</a>&#8220;. It is a very thorough newcomer&#8217;s introduction to this simple yet effective user research technique.</p>
<p>Over the last year or so I&#8217;ve become quite interested in prototyping techniques in general &#8211; from flash and PowerPoint to even spaces like Second Life as prototyping environments &#8211; but I think paper prototyping stands out as something quite special.<span id="more-135"></span></p>
<p>Quoting from Snyder&#8217;s first chapter (p4), paper prototyping is-</p>
<blockquote><p>&#8220;a variation of usability testing where representative users perform realistic tasks by interacting with a paper version of the interface that is manipulated by a person &#8220;playing computer,&#8221; who doesn&#8217;t explain how the interface is intended to work.&#8221;</p></blockquote>
<p>Paper prototyping is particularly interesting because it allows designers to try out their ideas for an interface long before anything needs to be put together by programmers or engineers. The hand-drawn paper-y nature of the prototype also encourages users to give in depth feedback, and to express ideas and reactions to the interface that aren&#8217;t tied into its look and feel. It allows the whole process to really focus on user work-flow and interaction.</p>
<p>Because the research participant is interacting with a &#8216;human computer&#8217; the process encourages conversation between the user and the design team, who ideally sit in on the process, in a relaxed and friendly atmosphere.</p>
<p>Again, because the interface can be mocked up in 15minutes with a pen and paper, the development team is much more open at this stage to making dramatic changes to their design, listening enthusiastically, and acting on what the user says.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="282" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.vimeo.com/moogaloop.swf?clip_id=674221&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=f8f8f8&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="500" height="282" src="http://www.vimeo.com/moogaloop.swf?clip_id=674221&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=f8f8f8&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object><a href="http://www.vimeo.com/674221?pg=embed&amp;sec=674221"><br />
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<p>I think paper prototyping could be a really neat tool for libraries!</p>
<p>When we&#8217;re designing interfaces that our patrons will use (for example, our library web presence) we&#8217;re usually on a much slimmer budget than other organizations. We can&#8217;t really afford the money (or the time) involved in redoing a live website prototype over and over again. Most often our situation is enhanced by the fact that we have to hire outside help to actually build the bulk of these tools for us.</p>
<p>Paper prototyping could be a tool that we can use to cheaply test and refine our ideas before we start the building process:</p>
<ul>
<li> We could test our ideas in front of key representatives from our patron base,</li>
<li>investigate the kinds of needs our users have; how they react to our assumptions,</li>
<li>and have a clearer understanding of user preferences ready when we at last come to the table to discuss our new project with developers.</li>
</ul>
<p>I&#8217;m going to try to post some more over the next few months, thinking about some of the ideas that are mentioned in Snyder&#8217;s book, and seeing what other people have written on the same topics. Some of the topics she covers include:</p>
<ul>
<li> an overview of the history and origins of Paper Prototyping,</li>
<li>case study examples of how it might impact the design process and help a development team make important decisions,</li>
<li>suggestions about the kinds of responses a good prototype (paper, or otherwise) should inspire, and the kinds of problems/confusions it should hopefully evade,</li>
<li>guidelines for actually making and using a paper prototype &#8211; description of the actual materials used and providing ideas on how to clearly represent common interface features on paper,</li>
<li>a walk-through of the process of actually performing a usability study: including how to pick a useful team &#8211; and useful users &#8211; and how to decide and design the tasks that user should be trying to perform,</li>
<li>methods for capturing, understanding, and successfully reporting back on the study&#8217;s discoveries,</li>
<li>discussion of common concerns raised about paper prototyping methods, and suggestions about when it&#8217;s most appropriate to use paper prototyping.</li>
</ul>
<p>What do you think? Have you ever used paper prototyping, especially in the design of a library&#8217;s web interface? Do you have any further recommendations of good books / posts / articles to read about this technique?</p>
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