— I'm Timothy. I live in Wellington, New Zealand, and I work for Victoria University's Architecture & Design Library. This is my personal journal. You'll find I'm interested in librarianship, game design, information architecture, and some other stuff. Updates? — Try the RSS.

Now you're reading: Libary 2.0 Research’ —

April 18th, 2006  

I have a report assignment coming up for INFO 525 (Information Technology in Library and Information Services) , a paper I am taking as part of my MLIS degree. There is a specific scenario for the assignment, and a list of technologies to focus on.

In this scenario you are a consultant who specialises in the application of new Information Technologies to information services.

You have been commissioned by a specific information service to write a report on one of the Information Technologies in List 1 below. You are to describe the technical aspects of the service as it applies to the chosen information service, and assess its potential value to the information service (chosen from List 2 below).

The report must end with a recommendation to either adopt or not adopt the chosen technology. Note that your report should be about the type of technology, and not a specific product.

From the first list (of available information services/technologies) I have chosen to focus on “Library 2.0“, however I think that this will almost certainly lead my research to cover other topics such as open source software (a category which a number of 2.0 applications seem to fall into), Weblogs and RSS (technologies potentially useful in a 2.0 environment), and XML (a technology which many 2.0 applications rely on).

From list two, I’ve chosen “The library of a small private university” as my focus point for exploring Library 2.0 technologies. In keeping with my normal research focus, I’m thinking specifically of (extremely media-savvy) small academic libraries that might exist (now, or in the future) such as:

  • the “Media Centre” at Full Sail (media and game design school)
  • a branch library to support the Center for Computer Games Research IT University of Copenhagen,
  • or perhaps a private, primarily digital, library for Auckland’s Media Design School.
  • While I do know a bit about Library/Web 2.0, and use 2.0 apps in my day-to-day life - I think it’s important that my first post towards this be “What is Library 2.0?”. Stay tuned, and don’t hesitate to give feedback!

    1. timothygreig.com | Library 2.0 : Visibility says:

      [...] Students who attend the kinds of institutions at which this research commentary is aimed (that is, video game and media design students), are almost certainly familiar with, or already using applications which allow aggregation and searching of content themselves. A Library supporting one these institutions could work with academic staff to facilitate interactive (two way) linkages between web-based tools that students already make use of and course content and library services. By “following the users” the library could keep the users aware of its services, become better aware of the information needs of its clients, and open up channels for valuable communication between librarians and users. [...]

    2. timothygreig.com | my job application… says:

      [...] Writing out the CV, especially my work experience sections, I’m amazed at the cool opportunities I’ve had over the last few years to work alongside some great people. From academic staff to educational designers to archivists and librarians, I’ve managed to acquire quite a bit of applied knowledge about the topics I’m passionate about. In my studies, I’ve been able to turn assignments and research projects into opportunities to explore issues I think are important for the future of library and information management. [...]

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